Get layer by name unity
WebThank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. ... name: The name of the layer. Returns. int The unique id of the layer with name. Description. Returns the id given the name. Will return 0 if ...
Get layer by name unity
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WebUnity - Scripting API: SortingLayer Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics … WebJun 9, 2024 · 1- attach script on gameobject which you have to get. e.g i have attach " PoliceCarController "; 2 - write a code void Start () { GameObject PoliceCar = GameObject.FindObjectOfType (true).gameObject; } Share Improve this answer Follow edited Jun 14, 2024 at 23:41 Sten Petrov 10.9k 1 43 60 answered …
WebJan 18, 2016 · We can get the current playing clip name in the layer using following code private Animator animator = GetComponent (); private AnimatorClipInfo [] clipInfo; public string GetCurrentClipName () { int layerIndex = 0; clipInfo = animator.GetCurrentAnimatorClipInfo (layerIndex); return clipInfo [0].clip.name; } Share … WebFeb 6, 2015 · 2 Answers Sorted by: 1 Just use hit.collider.name to retrieve the gameObject's name. If that doesn't work (which I'm 99% sure it will), use hit.collider.gameObject.name Share Improve this answer Follow answered Feb 6, 2015 at 11:14 Benjamin James Drury 2,343 1 14 26 Add a comment 0
WebYou can use Layers for selective rendering from cameras or to ignore Raycasts. Unity generates 32 layers, labelled with integers from 0 to 31 and reserves layers 0 to 5 for … WebNov 27, 2015 · How to get the layermask Value ? - Unity Answers public int defaultLayer; public int reversedLayer; void Start() { defaultLayer = LayerMask.NameToLayer("Default"); reversedLayer = LayerMask.NameToLayer("Reversed"); } void Reverse() { Debug.Log(reversedLayer); if (reversed) { gameObject.layer = defaultLayer; } else {
WebOct 17, 2024 · You should start by setting a condition to cast the ray, for example when you press a key or similar. Then, try this instead the 1 << 8 for the mask: int layer_mask = LayerMask.GetMask ("Floor"); //Actually you can add any layer name you want, for example: //int layer_mask = LayerMask.GetMask ("Ground","Enemy","Boxes"); //do the …
Web3. From Unity Reference : // This will return the game object named Hand in the scene. hand = GameObject.Find ("Hand"); You must remember that when trying to access objects via script, any inactive GameObjects are not included in the search. And that this will only return one object. division 2 named chestpieceWebNov 4, 2016 · Below, I have provided two methods for searching for game objects by type and name. One can be easily used on the fly, the other is provided as a standalone method, and can be used more dynamically. Find all GameObject (s) by type and name division 2 mounted gun roosevelt islandWebBest Answer Answer by robertbu · Dec 29, 2013 at 04:56 PM Try: if (hit.transform.gameObject.layer == LayerMask.NameToLayer ("examplelayername")) { // Do something for this layer } 6 Show 1 · Share Your answer Hint: You can notify a user about this post by typing @username division 2 motherly loveWebAnd thank you for taking the time to help us improve the quality of Unity Documentation. Close. Your name Your email Suggestion * Submit suggestion. Cancel. Switch to Manual. Declaration public int GetLayerIndex (string layerName); Parameters. layerName: The layer name. Returns. int The layer index. Description. Returns the index of the layer ... craftsman 4 cycle trimmerWebFeb 4, 2024 · Hey, all. I was trying to use gameObject.layer = LayerMask.NameToLayer("whatever Layer");, but it gave me the error: A game object can only be in one... craftsman 4 cycle trimmer manualWebOct 19, 2024 · int layerNumber = 0; int layer = myLayer.value; while( layer > 0) { layer = layer >> 1; layerNumber ++; } return layerNumber; Essentially it just counts the number of bitshifts to get clear the flag. And unless you have multiple bit flags active it should return 20, to your 1 << 20. Click to expand... division 2 mounted gun locationsWebUnity - Scripting API: LayerMask Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics … craftsman 4 cycle trimmer parts